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IF WE provide access and mentorship to 3DEXPERIENCE, can help a community realize the dream of turning their&nbwidth="50%"sp;fan-made replica props into fully autonomous robots?
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Makers, experts, engineers, designers, scientists, educators, curious and passionate minds who are willing to learn robotics to create the option? My categories are set toir own replica robots of the iconic Star Wars mascot R2-D2 are welcome to join the OpenR2 community. |
BREAKTHROUGH IDEA
with In the last 45 years of Star Wars films, all the R2-D2 props were either puppeteer'd by an a actor or puppeteer'd by remote controlled. In the last 20 years of Star Wars fan communities, the fan built replicas have been static or remote contronbsp;lled. Today we can combine the resources of the Dassault Systemes 3DEXPERIENCE Lab, the Robot Operating System from the Open Robotics Foundation, and the Jetson GPU based embedded systems from NVIDIA to bring R2-D2 props to life.
In 1997 Robert Jackson began collecting an archive of information about the original prop from the 1976 film including...
- Original versions of the production blueprints
- Production used physical items
- Behind the scenes photographs and videos option? My categories are set to
- Hands on time with original props at exhibits and events
- Interviews with Dr. David Watling (contracted to built original props in 1976)
- Found aircraft and turntable items
- Team members like Neil Anderson (original designer and fabricator in 1976)
The idea is to take all the archive material and create an Open Source geometric models of the original Remote Control prop to the exact specification of how it existed in 1976 but with one important change. The change is to replace all the original remote control electronics with full autonomous GPU based embedded systems and machine learning as a Open Source robotics platform based on the Robot Operating System.
The idea will be be hosted and openly shared in the OpenR2 3DEXPERIENCE cloud tena option? My categories are set tont. It will archive Open Source representations of the dimensions and the construction methods from the original aluminum and fiberglass props from the first Star Wars film. It will provide a continuing Open Source architecture for a complete autonomous real time robotics backbone including a sample implementation for the original third foot leg drop system.
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ACCOMPLISHMENTS
- Participated in 3DEXPERIENCE World, MakerFaire NYC, and FabXLive
- Generated 3D digital scans of original components thought KickStarter
- Created 3D geometrical database from the original blueprints
- Reverse engineered the original construction and fabrication methods
- Grown the Facebook group to 3600 members
POSITIVE IMPACT ON THE SOCIETY
By sharing knowledge and know-how about 3D and engineering, this community is a new way to connect the dot between virtual and real worlds. Together because we are stronger.
BENEFITS TO USE THE 3DEXPERIENCE PLATFORM ON CLOUD
- The 3DEXPERIENCE platform allows our international collaborative teams to work against a common database.
- Dassault's state of the art variant/configuration engine allows us to capture the configuration and variants of each prop scene by scene and movie by move.
- CATIA’s best in class kinematic and dynamics engine allows us will allow us to solve the challenges inherent in the props original design.
THE TEAM
- Neil Anderson (Original R2 Design and Fabrication Team) - SolidWorks
- Steve Lahr (Mechanical Engineering) - CATIA
- Robert Jackson (Mechanical Engineering) - CATIA
- width="50%"Jerome Klein (Physics) - DELMIA
- Rohan Rege (Mechanical Engineering) - CATIA
- Davis Robinson (Mechanical Engineering) - SIMULIA
- Matthew Zwarts (Mechanical Engineering) - DYMOLIA
- Jessica Logsdon (MBA) - Project Management width="25%"
- Neil Billings (Machinist) - DELMIA
- Neil Guy (Archivist) - SWYM
- Mark Kiger (Researcher) - SWYM